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Primera test Baja map w/ vid & DL

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Author Topic: Primera test Baja map w/ vid & DL  (Read 886 times)
Vicconius
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« on: February 12, 2011, 12:18:29 pm »

It's time to release the first map.  There may be a few floating trees, misaligned objects  & such, but for the most part, I think it's good enough.  No custom content, still hating on Zmod, but I think I did a fair job with stock objects only.  Trees have collisions, bushes do not.

So give it a try and let me know what you think.




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BajaRSracing
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« Reply #1 on: February 12, 2011, 12:32:38 pm »

Thanks great job

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« Reply #2 on: February 12, 2011, 12:35:15 pm »

thanks nice track Grin
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' Luis Racing
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« Reply #3 on: February 12, 2011, 01:12:25 pm »

good track! Wink
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maykol
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« Reply #4 on: February 12, 2011, 01:12:45 pm »

Good Job
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luigi16??
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« Reply #5 on: February 12, 2011, 02:30:13 pm »

awesome you are the man carnal jaja  Cool nice track and good job... thanks for the map
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pansho3
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« Reply #6 on: February 12, 2011, 02:31:48 pm »

Men Thanks
nice Track
congratulations!!
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kro
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« Reply #7 on: February 12, 2011, 03:19:06 pm »

Great map! I spent around 10 minutos driving your map, awesome! Itīs the best baja1000 map. Iīll waiting your next maps.

Thanks a lot!
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Vikingo JR
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« Reply #8 on: February 12, 2011, 03:24:06 pm »

Man Thanks! Nice Track.. Cheesy
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M O N S T E R   T R A C K    M O T O R S P O R T S !
Vicconius
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« Reply #9 on: February 12, 2011, 03:56:38 pm »

Happy to hear it's working.  Our other PC was just reformatted so I couldn't test the download.

I was afraid it might be a bit confusing, especially near the end.  Of the four maps I have, this one  probably has  the slowest speeds.

There is no night variation for this map, they don't start the race in the dark Tongue

 2 so far is still my favorite and perhaps next week I can release.

Open to suggestions and criticisms.

Enjoy Smiley
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Vicconius
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« Reply #10 on: February 13, 2011, 10:33:58 pm »

its pretty similar to the real baja 1k the only thing missing are the booby traps and kids throwing rocks at the cars lol thanks for the map

lol.

One reason I was hoping to get spectator models working  (failure) beside lining the course in places, was to have small groups gathered by the big jumps and nasty sections, not to mention a few booby traps. 

In the second stage, the AI drivers randomly hit haybales, fences, and telephone poles, knocking them into other parts of the track, kind of making unexpected obstacles (booby traps) Cheesy
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